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The Coriolis Effect

article by alacarte On Tuesday, August 05, 2008
Anyone who has played Call Of Duty 4 (and who hasn't?) will most likely remember a string of warnings uttered by a Captain McMillan regarding a big, big sniper and a bald, aggro target:

"Remember, take into account variable humidity and wind speed along the bullets flight path. At this distance, you also have to take the Coriolis effect into account."


Wait, what now?

Yeah. That is a very strange bit of physics theory wedged into a videogame. My curiosity piqued, so I got about researching it and came back with this:


"The Coriolis effect is an apparent deflection of moving objects when they are viewed from a rotating frame of reference." - Wikipedia

In other words, it is basically what happens when you view something from a rotating object eg. if you were on a merry-go-around and someone not on the thing chucked a ball in a straight line, it would not appear to go in a straight line... for you.

If you actually want an understanding of it, go look on the Wiki. But be warned.

To be honest, there are only two reasons why I decided to post about this. One is that the coriolis effect would have a negligible effect on the trajectory of a bullet, even if it was shot at a distance of 1KM, which is a slightly disappointing bit of BS contained in a great game.

The second, real reason was for all these awesome pictures on the Wiki article for Coriolis effect!









It's like... an arrow freak-out frat party or something.

alacarte

(Relax, they're wiki pics. They're all A-OK!)
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